Game::DataBank Member List

This is the complete list of members for Game::DataBank, including all inherited members.

AddSelf()System::Object
Cast(Object *InObject)System::Object [inline, static]
CollectGarbage()System::Object [static]
ConditionalDestroy()System::Object
ConditionalRegister()System::Object
Construct(Object **OutObject, Class *InClass, Object *InOuter, Name InName, DWORD InFlags)System::Object [static]
Create()System::Object [virtual]
DB_CALLBACK typedefGame::DataBank
Delete()System::Object [virtual]
Delete(Object *InObject)System::Object [static]
Destroy()System::Object [virtual]
Find(Object **OutObject, Name InName, Class *InClass, Object *InOuter, BOOL ExactClass=FALSE)System::Object [static]
GetClass() CONSTSystem::Object
GetFlags() CONSTSystem::Object
GetFullName() CONSTSystem::Object
GetInitialized()System::Object [static]
GetName() CONSTSystem::Object
GetOuter() CONSTSystem::Object
IsA(Class *InClass) CONSTSystem::Object
IsIn(Object *InOuter) CONSTSystem::Object
ProcessRegistrants()System::Object [static]
ProviderGame::DataBank
PurgeGarbage()System::Object [static]
QueryData(PVOID UserData, DB_CALLBACK *Callback, CONST System::String &Key, System::Struct *Type)Game::DataBank
Reference()System::Object
Register()System::Object [virtual]
Release()System::Object
Release(Object *InObject)System::Object [static]
RemoveSelf()System::Object
Resolve(Object **OutObject, CONST TCHAR *InFullName)System::Object [static]
SetClass(Class *InClass)System::Object
SetFlags(DWORD InFlags)System::Object
SetName(Name InName)System::Object
SetOuter(Object *InOuter)System::Object
Shutdown()System::Object [static]
Startup()System::Object [static]
StaticConstructor()System::Object
StoreData(PVOID UserData, DB_CALLBACK *Callback, PVOID Data, System::Struct *Type)Game::DataBank


Generated on Wed Dec 5 14:53:00 2007 for Aerospace Engine by  doxygen 1.5.3