Game::Account | Account structure |
System::Allocator | Memory allocator interface class |
System::AnsiAllocator | An allocator implementation using the standard ANSI allocation routines |
System::Archive | A byte order neutral archive of data |
System::ArchiveVoid | An archive that does not implement any functionality |
System::Array< Ty, Ay > | Dynamic array template class |
System::ArrayProperty | Describes an array property |
System::BooleanProperty | Describes a boolean property |
System::Buffer | A byte order neutral buffer |
System::CharacterArray< CharTy > | A character array based on array, which string manipulation functions |
System::Class | Classifcation information for objects |
System::ClassProperty | Describes a class property |
Game::Client | The base of all game clients |
Game::Client::FunctionTable | Manages a function hash table |
Game::Client::Message | A message to be sent to the client |
Game::Client::Parameters | A class to manage the parameters of a client message |
Network::Connection | Describes a network connection |
Network::ConnectionInfo | Information about a network connection |
System::Container< Ay > | The base of all containers in the engine |
System::CriticalResource< T > | Resource protected with a mutex |
Game::DataBank | Processes data from a data provider and stores it in game specific structures |
System::Database | An abstract base class for an engine storage subsystem |
System::DatabaseVoid | A null database subsystem, that does not store or restore object configuration |
Game::DataDriver | Describes a data provider driver |
Game::DataProvider | The abstract base for classes that provide data storage/access facilities for the game |
Game::DataProvider::_Dp_Context | |
DB_CONTEXT | The data associated with data bank queries |
System::Default | A default value for a class property |
System::Driver | Base of all driver classes |
Game::Engine | Responsible for controlling and managing the game |
Entry | A function entry |
System::FileManager | Abstract base class for an engine file manager |
System::FileManagerVoid | A null file manager that does not do anything and always returns failure |
System::FloatProperty | Describes a float property |
System::IntegerProperty | Describes an integer property |
Network::Manager | Describes a network connection manager |
System::Mutex | Linux implementation |
System::Name | Stores the names used by the engine in a hash table for fast access |
System::Name::Entry | Name entry |
System::NameProperty | Describes a name property |
Network::NetworkDriver | Describes a network driver |
System::Object | The base of all objects in the engine |
System::ObjectProperty | Describes an object property |
System::Output | Abstract interface for logging and outputting text |
System::OutputVoid | A null output device, that simply does nothing with any sent messages |
System::Package | A container for classes and objects |
System::Property | Base class for all properties |
System::StaticBuffer | A static byte order neutral buffer |
System::Struct | Classifcation information for structures |
System::StructProperty | Describes a struct property |
Linux::TcpManager | Linux TCP Connection Manager |
Windows::TcpManager | Windows TCP Connection Manager |
TiXmlAttribute | |
TiXmlBase | |
TiXmlComment | |
TiXmlDeclaration | |
TiXmlDocument | |
TiXmlElement | |
TiXmlHandle | |
TiXmlNode | |
TiXmlPrinter | |
TiXmlText | |
TiXmlUnknown | |
TiXmlVisitor | |
System::Vector | A vector class with three components (3 dimensions) |
Storage::XmlDatabase | Responsible for dealing with game related storage and retrieval |