| AddSelf() | System::Object |  | 
  | Call(PDP_CONTEXT Context, CONST TCHAR *Command, CONST TCHAR *Arguments)=0 | Game::DataProvider |  [pure virtual] | 
  | Cast(Object *InObject) | System::Object |  [inline, static] | 
  | CollectGarbage() | System::Object |  [static] | 
  | ConditionalDestroy() | System::Object |  | 
  | ConditionalRegister() | System::Object |  | 
  | Construct(Object **OutObject, Class *InClass, Object *InOuter, Name InName, DWORD InFlags) | System::Object |  [static] | 
  | Create() | System::Object |  [virtual] | 
  | Delete() | System::Object |  [virtual] | 
  | Delete(Object *InObject) | System::Object |  [static] | 
  | Destroy() | System::Object |  [virtual] | 
  | DP_CALLBACK typedef | Game::DataProvider |  | 
  | DP_CONTEXT typedef | Game::DataProvider |  | 
  | EraseRow(PDP_CONTEXT Context, CONST TCHAR *Table, CONST TCHAR *Field, CONST TCHAR *Value)=0 | Game::DataProvider |  [pure virtual] | 
  | Find(Object **OutObject, Name InName, Class *InClass, Object *InOuter, BOOL ExactClass=FALSE) | System::Object |  [static] | 
  | GetClass() CONST | System::Object |  | 
  | GetFlags() CONST | System::Object |  | 
  | GetFullName() CONST | System::Object |  | 
  | GetInitialized() | System::Object |  [static] | 
  | GetName() CONST | System::Object |  | 
  | GetOuter() CONST | System::Object |  | 
  | IsA(Class *InClass) CONST | System::Object |  | 
  | IsIn(Object *InOuter) CONST | System::Object |  | 
  | PDP_CONTEXT typedef | Game::DataProvider |  | 
  | ProcessRegistrants() | System::Object |  [static] | 
  | PurgeGarbage() | System::Object |  [static] | 
  | QueryRow(PDP_CONTEXT Context, CONST TCHAR *Table, CONST TCHAR *Field, CONST TCHAR *Value)=0 | Game::DataProvider |  [pure virtual] | 
  | Reference() | System::Object |  | 
  | Register() | System::Object |  [virtual] | 
  | Release() | System::Object |  | 
  | Release(Object *InObject) | System::Object |  [static] | 
  | RemoveSelf() | System::Object |  | 
  | ReplaceRow(PDP_CONTEXT Context, CONST TCHAR *Table, System::StringVector &Row)=0 | Game::DataProvider |  [pure virtual] | 
  | Resolve(Object **OutObject, CONST TCHAR *InFullName) | System::Object |  [static] | 
  | SetClass(Class *InClass) | System::Object |  | 
  | SetFlags(DWORD InFlags) | System::Object |  | 
  | SetName(Name InName) | System::Object |  | 
  | SetOuter(Object *InOuter) | System::Object |  | 
  | Shutdown() | System::Object |  [static] | 
  | Startup() | System::Object |  [static] | 
  | StaticConstructor() | System::Object |  |