AddSelf() | System::Object | |
Call(PDP_CONTEXT Context, CONST TCHAR *Command, CONST TCHAR *Arguments)=0 | Game::DataProvider | [pure virtual] |
Cast(Object *InObject) | System::Object | [inline, static] |
CollectGarbage() | System::Object | [static] |
ConditionalDestroy() | System::Object | |
ConditionalRegister() | System::Object | |
Construct(Object **OutObject, Class *InClass, Object *InOuter, Name InName, DWORD InFlags) | System::Object | [static] |
Create() | System::Object | [virtual] |
Delete() | System::Object | [virtual] |
Delete(Object *InObject) | System::Object | [static] |
Destroy() | System::Object | [virtual] |
DP_CALLBACK typedef | Game::DataProvider | |
DP_CONTEXT typedef | Game::DataProvider | |
EraseRow(PDP_CONTEXT Context, CONST TCHAR *Table, CONST TCHAR *Field, CONST TCHAR *Value)=0 | Game::DataProvider | [pure virtual] |
Find(Object **OutObject, Name InName, Class *InClass, Object *InOuter, BOOL ExactClass=FALSE) | System::Object | [static] |
GetClass() CONST | System::Object | |
GetFlags() CONST | System::Object | |
GetFullName() CONST | System::Object | |
GetInitialized() | System::Object | [static] |
GetName() CONST | System::Object | |
GetOuter() CONST | System::Object | |
IsA(Class *InClass) CONST | System::Object | |
IsIn(Object *InOuter) CONST | System::Object | |
PDP_CONTEXT typedef | Game::DataProvider | |
ProcessRegistrants() | System::Object | [static] |
PurgeGarbage() | System::Object | [static] |
QueryRow(PDP_CONTEXT Context, CONST TCHAR *Table, CONST TCHAR *Field, CONST TCHAR *Value)=0 | Game::DataProvider | [pure virtual] |
Reference() | System::Object | |
Register() | System::Object | [virtual] |
Release() | System::Object | |
Release(Object *InObject) | System::Object | [static] |
RemoveSelf() | System::Object | |
ReplaceRow(PDP_CONTEXT Context, CONST TCHAR *Table, System::StringVector &Row)=0 | Game::DataProvider | [pure virtual] |
Resolve(Object **OutObject, CONST TCHAR *InFullName) | System::Object | [static] |
SetClass(Class *InClass) | System::Object | |
SetFlags(DWORD InFlags) | System::Object | |
SetName(Name InName) | System::Object | |
SetOuter(Object *InOuter) | System::Object | |
Shutdown() | System::Object | [static] |
Startup() | System::Object | [static] |
StaticConstructor() | System::Object | |