#include <Engine.hpp>
Public Attributes | |
Network::NetworkDriver * | NetworkDriver |
Game::DataDriver * | DataDriver |
System::Class * | ServerClass |
Server * | Service |
Private Member Functions | |
VOID | Create () |
VOID | Delete () |
VOID | Destroy () |
VOID Game::Engine::Create | ( | ) | [private, virtual] |
Called on creation.
Reimplemented from System::Object.
VOID Game::Engine::Delete | ( | ) | [private, virtual] |
Called on deletion.
Reimplemented from System::Object.
VOID Game::Engine::Destroy | ( | ) | [private, virtual] |
Called on destruction.
Reimplemented from System::Object.
The network driver to be used by the servers.
The game data driver.
The server class to instantiate.
Server* Game::Engine::Service |
The address of the instantiated server.